AI Insights · Timothy · July 2021
Top 5 Historical Games Performance on Unified Platform in the US, Q2 2021
In Q2 2021, the top five historical games on a unified platform in the US showed varied performance in terms of downloads, revenue, and active users, with some games experiencing significant growth.
In the second quarter of 2021, the performance of the top five historical games on a unified platform in the United States demonstrated diverse trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the market dynamics of these popular games.
Royal Match from Dream Games witnessed a significant increase in weekly revenue, starting from approximately $785K at the end of March and peaking at around $2.5M by the end of June. The weekly downloads, however, fluctuated, with the highest being about 220K in mid-April and the lowest around 144K at the end of June. Active users steadily grew from approximately 94K to 176K by the quarter's end.
Comics Bob by SayGames LTD maintained a stable download rate, ranging from 107K to 208K throughout the quarter. The game had no recorded revenue during this period. Weekly active users started at around 302K in late March, dipping to 174K at the end of April, before recovering to approximately 232K by the end of June.
Rise of Kingdoms from Lilith Games showed a declining trend in weekly revenue, starting from $3.6M in late March and ending at approximately $2.9M in late June. Downloads peaked at about 214K in late May but generally remained under 110K per week. Active users saw a notable increase, reaching a high of around 371K in mid-June.
Manor Matters by Playrix experienced fairly stable weekly revenue, fluctuating between $445K and $561K. Downloads showed an upward trend, starting at about 42K and peaking at 110K in mid-June. The game maintained a consistent active user base, growing from approximately 260K to 303K by mid-June before a slight dip.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. had a stable revenue range, oscillating between $72K and $109K. Downloads varied slightly, peaking at around 56K in mid-April. Active users started at approximately 178K, reaching a peak of 210K in mid-April, and then settled around 176K by the quarter's end.
For more detailed insights and data, please visit Sensor Tower's platform.